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But like Barbarian Rage, they don't stack with each other, and it's impossible to have both Rage and Clear Head running at once.īy level 20 he would be able to drop his Drunk level as much as -5 for 5 minutes, 5 times a day. He gains an extra Clear Head and an extra -1 level of Drunk every fifth level. The Whiskey Wizard can make a CON check to reduce his Drunk level by one for up to 5 minutes, sort of like a reverse Barbarian Rage, clearing his head a bit. Half your CON bonus counts as an extra buffer of Drunk level, so someone with 10 CON (+0) starts at Drunk level 0, while someone with 18 CON (+4) starts at Drunk level -2. A certain number of drinks give you one Drunk level. He can consume one drink of beer or wine per round, four of weak spirits, or eight of strong spirits. Same deal with which spells he can know, but give him bonus spells known (more variety in what he can cast, rather than how many per day) to counter the penalty of needing to be drunk and needing access to alcohol. Create nine levels of drunkenness with varying penalties, and then say that he has to be at least Drunk 7 before he can cast Spell Level 7.įurthermore, snap him to the Sorcerer spells per day chart. My suggestion is that he can cast spells only while drunk. Problem 2: What is the difference between him drinking 20-proof and 100-proof alcohol? He should always choose the lower alcohol content drink to maximize the number of spells he can cast.
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Problem 1: Neutralize Poison should cure drunkenness. I'm busy with finals so I don't want to lay out much more at the moment, and this will be expanded. Possibly to horrendously misleading (although technically more accurate) 'Spirit Sorcerer'?
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There would probably be a few new spells too- something to summon booze and possibly a cure drunkenness spell (at the cost of not being able to cast until you rest). Going over that (or possibly before, somewhat), you're going to be getting drunk, and hilarity ensues. I'd like them to be able to cast about as many spells per level as normal mages, give or take one, without any serious risks. Of course, we need a system for drunkenness penalties- ideally one involving fortitude saves, making constitution useful to a WW. The catch? They must drink one shot of of whiskey, or equivalent alcohol content. This class can cast spells without preparing them in the morning, and can cast any spell they know (so I would probably base this class off of Sorcerers). Specifically that's DnD 3.5, just to be clear. So, I have an idea for a DnD class (I suppose it could be applied to any magic system or fiction, but I want to talk rule specifics). Dunno if it belongs in this forum, but nobody ever looks at creative projects.